Social deduction games for one phone

Secret roles, straight faces, and accusations. All 7 are free, play on a single phone that gets passed around, and need no download or account.

Social deduction lives and dies on private information. One person knows something the rest do not, and the entire game is the group working out who while that person tries to blend in. The friction was never the rules — it was the setup. Somebody has to shuffle role cards, print a location list, or nominate a narrator who then sits out and memorises a script.

A phone removes all of it. Roles are dealt one player at a time behind a press-and-hold reveal, so nobody sees anything they should not, and the phone tells you who to hand it to next. There is nothing to shuffle, nothing to print, and no honour system about closing your eyes.

These 7 games cover the full range of the genre. Imposter and Chameleon run three-minute rounds you can play between courses. Spy is a questioning duel where the safest answer is the vaguest one. Mafia is the long game — night phases, day votes and a narrator console that reads the whole script for you — and it gets better as the room grows toward twenty. Liar’s Dice and Big Bluff drop the secret roles entirely and leave you with pure bluffing.

All 7 games in this collection

  • Imposter

    Imposter is a social deduction word game for 3–15 players where everyone secretly receives the same word except one or more imposters, and the group gives one-word clues in turn until they can vote out who is faking it.

    315 players~15 minRulesPlay Imposter
  • Spy

    Spy is a Spyfall-style social deduction game for 3–12 players in which every player is told a secret location and a role except the spy, and the group asks each other questions until they either expose the spy or the spy names the location.

    312 players~10 minRulesPlay Spy
  • Mafia

    Mafia is a social deduction game for 5–20 players in which a hidden minority of Mafia secretly eliminate one player each night while the Town argues each day over who to vote out, and the two sides race to eliminate each other entirely.

    520 players~30 minRulesPlay Mafia
  • Chameleon

    Chameleon is a social deduction game for 3–12 players in which everyone sees the same grid of sixteen words and knows which one is the secret, except for one player — the chameleon — who has to give a convincing one-word clue about a word they cannot see.

    312 players~15 minRulesPlay Chameleon
  • Secret Missions

    Secret Missions is a party game for 3–20 players in which each person is privately dealt small social tasks to carry out during a normal evening, scoring points for completing them and for catching other people in the act.

    320 players~30 minRulesPlay Secret Missions
  • Liar's Dice

    Liar's Dice is a bluffing dice game for 2–8 players in which everyone rolls five dice in secret and players take turns bidding on how many of a given face are showing across the whole table, until someone calls the last bid a lie and every hand is revealed.

    28 players~15 minRulesPlay Liar's Dice
  • Big Bluff

    Big Bluff is a bluffing party game for 3–12 players in which everyone secretly writes a fake answer to an obscure prompt, all the fakes are shuffled in with the real answer, and you score by finding the truth or by fooling other people into picking your lie.

    312 players~25 minRulesPlay Big Bluff

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Frequently asked questions

Which social deduction game is easiest to teach?

Imposter. Everyone gets the same secret word except one player, you each say a one-word clue, then you vote. That is the whole game, and it explains in about thirty seconds. Chameleon and Spy are the next step up, and Mafia is the one worth saving until the group has played something else first.

How many players do you need?

Imposter, Spy, Chameleon and Big Bluff all start at three. Secret Missions works from three up to twenty. Mafia needs five to function and really wants eight or more, because the fun comes from having enough innocent players to argue with each other.

Does someone have to be the narrator?

Only in Mafia, and the phone does the work. It scripts every night phase, tells the narrator exactly what to say and read out, tracks who is alive and calls the win condition. The narrator reads lines instead of remembering rules.

Do we need one phone each?

No — one phone total. It gets passed around the circle for the secret reveals and then sits in the middle for the discussion and the vote. That is deliberate: the games work in a car, at a restaurant table, or anywhere the signal has given up.

Are these the same as Among Us or Werewolf?

Same family. Mafia is the game Werewolf is a re-theme of. Imposter is the word-based cousin of Spyfall and scratches the same itch as an Among Us round without needing everyone online. All of them are in-person games where the talking is the point.

Do we need cards, pens or a printer?

Nothing. The phone is the only equipment, and every word list, location and role is already on the device. Liar’s Dice rolls its dice on screen too, so you do not need a cup of five dice per player.

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