Party games with no equipment or materials

Every game here needs one phone and nothing else. All 43 are free, play on a single phone that gets passed around, and need no download or account.

This is the whole catalogue, and that is the point: not one of these 43 games needs anything you have to find, buy, print or write out first. No cards to shuffle, no dice to hunt for down the back of the sofa, no pens, no paper, no scorepad, no timer, no box.

Where a game would traditionally need a component, the phone is the component. Draw It uses your finger instead of a pen. Liar’s Dice rolls on screen instead of needing five dice per player. Charades, Taboo and Fishbowl deal prompts nobody at the table wrote, which also means nobody at the table already knows them. Mafia’s narrator script is read off the screen instead of memorised, and every game that keeps score keeps it for you.

The practical version of that promise: you can start a game anywhere. A restaurant table, a car, a tent, a hotel room, a hospital waiting room, a beach. Once the site has loaded once, everything is stored on the device and works with no connection at all — so "no materials" also means no wifi.

All 43 games in this collection

  • Imposter

    Imposter is a social deduction word game for 3–15 players where everyone secretly receives the same word except one or more imposters, and the group gives one-word clues in turn until they can vote out who is faking it.

    315 players~15 minRulesPlay Imposter
  • Spy

    Spy is a Spyfall-style social deduction game for 3–12 players in which every player is told a secret location and a role except the spy, and the group asks each other questions until they either expose the spy or the spy names the location.

    312 players~10 minRulesPlay Spy
  • Mafia

    Mafia is a social deduction game for 5–20 players in which a hidden minority of Mafia secretly eliminate one player each night while the Town argues each day over who to vote out, and the two sides race to eliminate each other entirely.

    520 players~30 minRulesPlay Mafia
  • Chameleon

    Chameleon is a social deduction game for 3–12 players in which everyone sees the same grid of sixteen words and knows which one is the secret, except for one player — the chameleon — who has to give a convincing one-word clue about a word they cannot see.

    312 players~15 minRulesPlay Chameleon
  • Secret Missions

    Secret Missions is a party game for 3–20 players in which each person is privately dealt small social tasks to carry out during a normal evening, scoring points for completing them and for catching other people in the act.

    320 players~30 minRulesPlay Secret Missions
  • Liar's Dice

    Liar's Dice is a bluffing dice game for 2–8 players in which everyone rolls five dice in secret and players take turns bidding on how many of a given face are showing across the whole table, until someone calls the last bid a lie and every hand is revealed.

    28 players~15 minRulesPlay Liar's Dice
  • Big Bluff

    Big Bluff is a bluffing party game for 3–12 players in which everyone secretly writes a fake answer to an obscure prompt, all the fakes are shuffled in with the real answer, and you score by finding the truth or by fooling other people into picking your lie.

    312 players~25 minRulesPlay Big Bluff
  • Heads Up

    Heads Up is a fast-paced guessing game for 2–20 players where one player holds a phone against their forehead showing a word they cannot see, their friends shout clues, and the holder tilts the phone down to score or up to pass before the timer runs out.

    220 players~10 minRulesPlay Heads Up
  • Charades

    Charades is a team acting game for 4–20 players in which one player silently acts out a word or phrase — no speaking, mouthing, or pointing at objects — while their teammates try to guess it before a timer expires.

    420 players~20 minRulesPlay Charades
  • Taboo

    Taboo is a team word game for 4–20 players in which a clue-giver describes a target word to their teammates without using that word or any of five closely related forbidden words listed on the card.

    420 players~20 minRulesPlay Taboo
  • Categories

    Categories is a Scattergories-style writing game for 2–12 players in which a random letter and six categories are dealt, players have 90 seconds to write one answer per category starting with that letter, and only answers nobody else wrote score a point.

    212 players~20 minRulesPlay Categories
  • Fishbowl

    Fishbowl is a team party game for 4–20 players in which one bowl of names is played through three consecutive rounds — open description, then a single word, then silent charades — with the same names reappearing every round and the team that guesses the most winning.

    420 players~30 minRulesPlay Fishbowl
  • Draw It

    Draw It is a team drawing game for 4–20 players in which one player draws a secret prompt on a phone screen while their own team shouts guesses against a timer, scoring more for harder prompts and for guesses that land in the first half of the clock.

    420 players~20 minRulesPlay Draw It
  • Word Scramble

    Word Scramble is a pass-and-play word game in which each player is shown the letters of a hidden word in a jumbled order and has a fixed number of seconds to tap them back into the right sequence.

    220 players~10 minRulesPlay Word Scramble
  • Spelling Bee

    Spelling Bee is a pass-and-play word game in which one player reads a word aloud from the phone — with its definition and an example sentence available on request — and another player spells it out loud, with a wrong spelling costing them either the round or their place in the game.

    220 players~15 minRulesPlay Spelling Bee
  • Hangman

    Hangman is a word-guessing game in which one word is hidden behind blank tiles and players take turns guessing single letters, with every wrong guess adding a piece to a drawing and a limited number of wrong guesses before the word is lost.

    210 players~10 minRulesPlay Hangman
  • Word Bomb

    Word Bomb is a pass-and-play party game for 3–12 players in which a phone showing a word prompt is physically passed around a circle on a hidden random fuse, and whoever is holding it when the fuse runs out loses a life, with the last player still holding lives winning.

    312 players~10 minRulesPlay Word Bomb
  • Trivia Royale

    Trivia Royale is a multiple-choice quiz game for 1–20 players in which each player or team has 20 seconds to answer a four-option question, earning 100 points per correct answer and a 50-point bonus while on a streak of three or more.

    120 players~15 minRulesPlay Trivia Royale
  • Riddle Rush

    Riddle Rush is a pass-and-play riddle game for 2 to 20 players in which one phone shows a riddle to the whole room, a hint is available for the price of a point, and the phone-holder awards the point to whoever solves it first.

    220 players~15 minRulesPlay Riddle Rush
  • Quick Maths

    Quick Maths is a pass-and-play mental arithmetic game for 2–20 players in which each player answers timed questions on the phone’s own number pad, scoring 10 points a correct answer plus a bonus for every third one in a row.

    220 players~10 minRulesPlay Quick Maths
  • Emoji Decoder

    Emoji Decoder is a pass-and-play guessing game for 2 to 20 players in which the phone shows a short string of emoji that spells out a film, song, place or phrase, and players shout the answer before anyone takes the hint.

    220 players~15 minRulesPlay Emoji Decoder
  • Mystery Stories

    Mystery Stories is a lateral-thinking party game in which one player reads out a strange scenario and privately holds the solution, while everyone else reconstructs what happened by asking questions that can only be answered yes, no, or irrelevant.

    320 players~20 minRulesPlay Mystery Stories
  • Guesstimate

    Guesstimate is a party game for 2–20 players in which everyone privately guesses the numeric answer to a question like "how tall is Mount Everest?", and the closest guess to the true value scores the points.

    220 players~15 minRulesPlay Guesstimate
  • Odd One Out

    Odd One Out is a quick-fire puzzle game in which four items appear on screen, three of them share a hidden category, and players race to spot the one that does not belong.

    220 players~10 minRulesPlay Odd One Out
  • Fact or Fiction

    Fact or Fiction is a party game for 2–20 players in which a claim is read out, everyone votes on whether it is genuinely true or completely made up, and the answer is revealed with the real story behind it.

    220 players~15 minRulesPlay Fact or Fiction
  • Higher or Lower

    Higher or Lower is a comparison game for 2–20 players in which two things from the same category are shown, one with its real statistic and one hidden, and players call whether the hidden number is higher or lower than the one they can see.

    220 players~10 minRulesPlay Higher or Lower
  • Crack the Code

    Crack the Code is a digital version of Mastermind for 1–8 players in which one player (or the phone) hides a 3, 4 or 5-digit code and everyone else takes turns guessing, learning after each guess only how many digits are in the right place and how many are right but misplaced.

    18 players~10 minRulesPlay Crack the Code
  • Bad Movie Plots

    Bad Movie Plots is a pass-and-play guessing game for 2 to 20 players in which a famous film is described as badly and as literally as possible, in the style of a one-star review, and players race to name it.

    220 players~15 minRulesPlay Bad Movie Plots
  • 20 Questions

    20 Questions is a deduction game in which one player secretly thinks of a person, place or thing and everyone else has twenty yes-or-no questions to work out what it is.

    220 players~10 minRulesPlay 20 Questions
  • Would You Rather

    Would You Rather is a discussion game for 2–20 players in which the group is presented with two difficult options, everyone votes for one, and the split is revealed so the minority has to defend their choice.

    220 players~10 minRulesPlay Would You Rather
  • Never Have I Ever

    Never Have I Ever is a confession game for 3–20 players in which a statement beginning "Never have I ever…" is read aloud and anyone who has done it loses a life, with the last player still holding lives declared the winner.

    320 players~15 minRulesPlay Never Have I Ever
  • Truth or Dare

    Truth or Dare is a party game for 2–20 players in which a spinner selects a player who must choose between answering a personal question truthfully or performing a dare, with points awarded for following through and deducted for backing out.

    220 players~20 minRulesPlay Truth or Dare
  • Most Likely To

    Most Likely To is a party game for 3–20 players in which a "Most likely to…" statement is read aloud, everyone points at one player simultaneously on a countdown, and each finger received is worth a point.

    320 players~10 minRulesPlay Most Likely To
  • Paranoia

    Paranoia is a whispering party game for 4–16 players in which one player secretly whispers a question to their neighbour, who must answer out loud with a name, and a coin flip then decides whether the question is revealed to everyone or stays secret forever.

    416 players~15 minRulesPlay Paranoia
  • Spectrum

    Spectrum is a Wavelength-style team game for 4–16 players in which one player secretly sees where a target sits on a sliding scale between two opposites and must give a single-phrase clue that guides their team to dial in the exact position.

    416 players~20 minRulesPlay Spectrum
  • This or That

    This or That is a quickfire party game for 2–20 players in which two options are put side by side — coffee or tea, early bird or night owl — and everyone commits to one, with no third option and no explaining.

    220 players~10 minRulesPlay This or That
  • Hot Seat

    Hot Seat is a party game for 3–12 players in which one player at a time answers personal questions about themselves while everyone else guesses what they said, scoring a point for each guess that matches.

    312 players~15 minRulesPlay Hot Seat
  • Debate Club

    Debate Club is a party game for 3–20 players in which two people are assigned opposite sides of a deliberately silly motion by a coin toss, each delivers a timed speech, and everyone else votes on who argued it better.

    320 players~20 minRulesPlay Debate Club
  • Story Chain

    Story Chain is a collaborative storytelling game for 3–20 players in which each player adds one line to a shared story, alternating between lines that begin "Fortunately" and lines that begin "Unfortunately".

    320 players~15 minRulesPlay Story Chain
  • Acronym Attack

    Acronym Attack is a creative party game for 3–12 players in which the phone deals three to five random letters plus a prompt, everyone invents what those letters stand for, and the funniest expansion wins the round by group vote or by a rotating judge.

    312 players~15 minRulesPlay Acronym Attack
  • 5 Second Rule

    5 Second Rule is a fast-thinking party game for 2–20 players in which a player must name three examples from a given category out loud within five seconds, with a failed attempt passing to the next player as a steal opportunity.

    220 players~10 minRulesPlay 5 Second Rule
  • Tongue Twisters

    Tongue Twisters is a pass-and-play party game for 2–20 players in which each person must say a randomly dealt tongue twister out loud three times, fast, inside a 10 to 20 second timer, and the rest of the group judges whether they nailed it, stumbled, or fell apart entirely.

    220 players~10 minRulesPlay Tongue Twisters
  • Minute Madness

    Minute Madness is a pass-and-play party game for 2–20 players in which the group is dealt a physical challenge built from ordinary household objects, such as stacking cups or moving cookies across your face without hands, and has exactly sixty seconds to complete it while the phone runs the clock.

    220 players~20 minRulesPlay Minute Madness

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Frequently asked questions

Really nothing at all?

One phone, charged. That is the entire requirement for every game here. Minute Madness sets challenges using objects already in the room, but any challenge that does not suit your space can be skipped.

Does it work with no internet?

Yes, after the first load. Every prompt, question, card and word list is stored on the device rather than fetched, so the games keep working in aeroplane mode. Adding the site to your home screen makes it open like an installed app.

Do we need to write down scores?

No. Every game that has a score keeps it on screen, along with whose turn it is and which round you are on. Enter everyone’s names once and all the games reuse the same roster.

What if we only have one phone between us?

That is the design. Every game is single-device pass-and-play: one phone goes round the group, and nobody else needs to install anything, join a room or scan a code.

Does it work on a tablet or laptop?

Yes — it is a website, so anything with a browser works. The layouts are built for a phone held in one hand, which is also the most practical thing to pass around a circle.

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