Party games with no equipment or materials
Every game here needs one phone and nothing else. All 43 are free, play on a single phone that gets passed around, and need no download or account.
This is the whole catalogue, and that is the point: not one of these 43 games needs anything you have to find, buy, print or write out first. No cards to shuffle, no dice to hunt for down the back of the sofa, no pens, no paper, no scorepad, no timer, no box.
Where a game would traditionally need a component, the phone is the component. Draw It uses your finger instead of a pen. Liar’s Dice rolls on screen instead of needing five dice per player. Charades, Taboo and Fishbowl deal prompts nobody at the table wrote, which also means nobody at the table already knows them. Mafia’s narrator script is read off the screen instead of memorised, and every game that keeps score keeps it for you.
The practical version of that promise: you can start a game anywhere. A restaurant table, a car, a tent, a hotel room, a hospital waiting room, a beach. Once the site has loaded once, everything is stored on the device and works with no connection at all — so "no materials" also means no wifi.
All 43 games in this collection
Imposter
Imposter is a social deduction word game for 3–15 players where everyone secretly receives the same word except one or more imposters, and the group gives one-word clues in turn until they can vote out who is faking it.
Spy
Spy is a Spyfall-style social deduction game for 3–12 players in which every player is told a secret location and a role except the spy, and the group asks each other questions until they either expose the spy or the spy names the location.
Mafia
Mafia is a social deduction game for 5–20 players in which a hidden minority of Mafia secretly eliminate one player each night while the Town argues each day over who to vote out, and the two sides race to eliminate each other entirely.
Chameleon
Chameleon is a social deduction game for 3–12 players in which everyone sees the same grid of sixteen words and knows which one is the secret, except for one player — the chameleon — who has to give a convincing one-word clue about a word they cannot see.
Secret Missions
Secret Missions is a party game for 3–20 players in which each person is privately dealt small social tasks to carry out during a normal evening, scoring points for completing them and for catching other people in the act.
Liar's Dice
Liar's Dice is a bluffing dice game for 2–8 players in which everyone rolls five dice in secret and players take turns bidding on how many of a given face are showing across the whole table, until someone calls the last bid a lie and every hand is revealed.
Big Bluff
Big Bluff is a bluffing party game for 3–12 players in which everyone secretly writes a fake answer to an obscure prompt, all the fakes are shuffled in with the real answer, and you score by finding the truth or by fooling other people into picking your lie.
Heads Up
Heads Up is a fast-paced guessing game for 2–20 players where one player holds a phone against their forehead showing a word they cannot see, their friends shout clues, and the holder tilts the phone down to score or up to pass before the timer runs out.
Charades
Charades is a team acting game for 4–20 players in which one player silently acts out a word or phrase — no speaking, mouthing, or pointing at objects — while their teammates try to guess it before a timer expires.
Taboo
Taboo is a team word game for 4–20 players in which a clue-giver describes a target word to their teammates without using that word or any of five closely related forbidden words listed on the card.
Categories
Categories is a Scattergories-style writing game for 2–12 players in which a random letter and six categories are dealt, players have 90 seconds to write one answer per category starting with that letter, and only answers nobody else wrote score a point.
Fishbowl
Fishbowl is a team party game for 4–20 players in which one bowl of names is played through three consecutive rounds — open description, then a single word, then silent charades — with the same names reappearing every round and the team that guesses the most winning.
Draw It
Draw It is a team drawing game for 4–20 players in which one player draws a secret prompt on a phone screen while their own team shouts guesses against a timer, scoring more for harder prompts and for guesses that land in the first half of the clock.
Word Scramble
Word Scramble is a pass-and-play word game in which each player is shown the letters of a hidden word in a jumbled order and has a fixed number of seconds to tap them back into the right sequence.
Spelling Bee
Spelling Bee is a pass-and-play word game in which one player reads a word aloud from the phone — with its definition and an example sentence available on request — and another player spells it out loud, with a wrong spelling costing them either the round or their place in the game.
Hangman
Hangman is a word-guessing game in which one word is hidden behind blank tiles and players take turns guessing single letters, with every wrong guess adding a piece to a drawing and a limited number of wrong guesses before the word is lost.
Word Bomb
Word Bomb is a pass-and-play party game for 3–12 players in which a phone showing a word prompt is physically passed around a circle on a hidden random fuse, and whoever is holding it when the fuse runs out loses a life, with the last player still holding lives winning.
Trivia Royale
Trivia Royale is a multiple-choice quiz game for 1–20 players in which each player or team has 20 seconds to answer a four-option question, earning 100 points per correct answer and a 50-point bonus while on a streak of three or more.
Riddle Rush
Riddle Rush is a pass-and-play riddle game for 2 to 20 players in which one phone shows a riddle to the whole room, a hint is available for the price of a point, and the phone-holder awards the point to whoever solves it first.
Quick Maths
Quick Maths is a pass-and-play mental arithmetic game for 2–20 players in which each player answers timed questions on the phone’s own number pad, scoring 10 points a correct answer plus a bonus for every third one in a row.
Emoji Decoder
Emoji Decoder is a pass-and-play guessing game for 2 to 20 players in which the phone shows a short string of emoji that spells out a film, song, place or phrase, and players shout the answer before anyone takes the hint.
Mystery Stories
Mystery Stories is a lateral-thinking party game in which one player reads out a strange scenario and privately holds the solution, while everyone else reconstructs what happened by asking questions that can only be answered yes, no, or irrelevant.
Guesstimate
Guesstimate is a party game for 2–20 players in which everyone privately guesses the numeric answer to a question like "how tall is Mount Everest?", and the closest guess to the true value scores the points.
Odd One Out
Odd One Out is a quick-fire puzzle game in which four items appear on screen, three of them share a hidden category, and players race to spot the one that does not belong.
Fact or Fiction
Fact or Fiction is a party game for 2–20 players in which a claim is read out, everyone votes on whether it is genuinely true or completely made up, and the answer is revealed with the real story behind it.
Higher or Lower
Higher or Lower is a comparison game for 2–20 players in which two things from the same category are shown, one with its real statistic and one hidden, and players call whether the hidden number is higher or lower than the one they can see.
Crack the Code
Crack the Code is a digital version of Mastermind for 1–8 players in which one player (or the phone) hides a 3, 4 or 5-digit code and everyone else takes turns guessing, learning after each guess only how many digits are in the right place and how many are right but misplaced.
Bad Movie Plots
Bad Movie Plots is a pass-and-play guessing game for 2 to 20 players in which a famous film is described as badly and as literally as possible, in the style of a one-star review, and players race to name it.
20 Questions
20 Questions is a deduction game in which one player secretly thinks of a person, place or thing and everyone else has twenty yes-or-no questions to work out what it is.
Would You Rather
Would You Rather is a discussion game for 2–20 players in which the group is presented with two difficult options, everyone votes for one, and the split is revealed so the minority has to defend their choice.
Never Have I Ever
Never Have I Ever is a confession game for 3–20 players in which a statement beginning "Never have I ever…" is read aloud and anyone who has done it loses a life, with the last player still holding lives declared the winner.
Truth or Dare
Truth or Dare is a party game for 2–20 players in which a spinner selects a player who must choose between answering a personal question truthfully or performing a dare, with points awarded for following through and deducted for backing out.
Most Likely To
Most Likely To is a party game for 3–20 players in which a "Most likely to…" statement is read aloud, everyone points at one player simultaneously on a countdown, and each finger received is worth a point.
Paranoia
Paranoia is a whispering party game for 4–16 players in which one player secretly whispers a question to their neighbour, who must answer out loud with a name, and a coin flip then decides whether the question is revealed to everyone or stays secret forever.
Spectrum
Spectrum is a Wavelength-style team game for 4–16 players in which one player secretly sees where a target sits on a sliding scale between two opposites and must give a single-phrase clue that guides their team to dial in the exact position.
This or That
This or That is a quickfire party game for 2–20 players in which two options are put side by side — coffee or tea, early bird or night owl — and everyone commits to one, with no third option and no explaining.
Hot Seat
Hot Seat is a party game for 3–12 players in which one player at a time answers personal questions about themselves while everyone else guesses what they said, scoring a point for each guess that matches.
Debate Club
Debate Club is a party game for 3–20 players in which two people are assigned opposite sides of a deliberately silly motion by a coin toss, each delivers a timed speech, and everyone else votes on who argued it better.
Story Chain
Story Chain is a collaborative storytelling game for 3–20 players in which each player adds one line to a shared story, alternating between lines that begin "Fortunately" and lines that begin "Unfortunately".
Acronym Attack
Acronym Attack is a creative party game for 3–12 players in which the phone deals three to five random letters plus a prompt, everyone invents what those letters stand for, and the funniest expansion wins the round by group vote or by a rotating judge.
5 Second Rule
5 Second Rule is a fast-thinking party game for 2–20 players in which a player must name three examples from a given category out loud within five seconds, with a failed attempt passing to the next player as a steal opportunity.
Tongue Twisters
Tongue Twisters is a pass-and-play party game for 2–20 players in which each person must say a randomly dealt tongue twister out loud three times, fast, inside a 10 to 20 second timer, and the rest of the group judges whether they nailed it, stumbled, or fell apart entirely.
Minute Madness
Minute Madness is a pass-and-play party game for 2–20 players in which the group is dealt a physical challenge built from ordinary household objects, such as stacking cups or moving cookies across your face without hands, and has exactly sixty seconds to complete it while the phone runs the clock.
Frequently asked questions
Really nothing at all?
One phone, charged. That is the entire requirement for every game here. Minute Madness sets challenges using objects already in the room, but any challenge that does not suit your space can be skipped.
Does it work with no internet?
Yes, after the first load. Every prompt, question, card and word list is stored on the device rather than fetched, so the games keep working in aeroplane mode. Adding the site to your home screen makes it open like an installed app.
Do we need to write down scores?
No. Every game that has a score keeps it on screen, along with whose turn it is and which round you are on. Enter everyone’s names once and all the games reuse the same roster.
What if we only have one phone between us?
That is the design. Every game is single-device pass-and-play: one phone goes round the group, and nobody else needs to install anything, join a room or scan a code.
Does it work on a tablet or laptop?
Yes — it is a website, so anything with a browser works. The layouts are built for a phone held in one hand, which is also the most practical thing to pass around a circle.