Creative party games for people who like making things up
Bluff, debate, and build stories together. All 3 are free, play on a single phone that gets passed around, and need no download or account.
Most party games ask you to recall something. These ask you to invent something, which is a different and slightly more dangerous kind of fun — the funniest thing in the room comes from a player rather than from a card.
Debate Club hands you a motion nobody should have to defend and ninety seconds to defend it anyway, then the room votes on who argued it better. Story Chain builds one story around the circle, a line each, alternating fortunately and unfortunately until it collapses. Acronym Attack deals random letters and dares you to explain what they stand for.
All 3 are judged by the group rather than by the phone, which is what makes them scale: the app deals the prompt, runs the clock and collects the vote, and the quality of the round is entirely down to whoever is holding it. They pair well with a quieter game before and a louder one after.
All 3 games in this collection
Debate Club
Debate Club is a party game for 3–20 players in which two people are assigned opposite sides of a deliberately silly motion by a coin toss, each delivers a timed speech, and everyone else votes on who argued it better.
Story Chain
Story Chain is a collaborative storytelling game for 3–20 players in which each player adds one line to a shared story, alternating between lines that begin "Fortunately" and lines that begin "Unfortunately".
Acronym Attack
Acronym Attack is a creative party game for 3–12 players in which the phone deals three to five random letters plus a prompt, everyone invents what those letters stand for, and the funniest expansion wins the round by group vote or by a rotating judge.
Frequently asked questions
Do you need to be funny or good at speaking?
No, and the games are better when people are not. Debate Club is funniest when somebody sincerely commits to a terrible position, and Story Chain only needs one sentence at a time. Nobody is performing for longer than about a minute.
How is the winner decided?
By the group. Debate Club takes a vote after each round, Acronym Attack has the table pick a favourite expansion, and Story Chain has no scoring at all — it just ends when the story does. The phone runs the structure and stays out of the judging.
How many players do these need?
Three at minimum, because you need an audience as well as a speaker. Debate Club and Story Chain both scale to twenty; Acronym Attack works best up to about twelve so everyone still gets turns.
Are they good for work events?
Debate Club especially. The motions are deliberately silly rather than personal, so nobody is asked to reveal anything about themselves, and a round takes two minutes. Set the content level to Family and it is safe for any audience.
Looking for something else?
Social deduction7 games
Secret roles, straight faces, and accusations.
Word & acting10 games
Describe it, act it, draw it, guess it.
Trivia & puzzles12 games
Quiz questions, riddles, maths and brain-teasers.
Talk & confess8 games
Dilemmas, confessions and pointing fingers.
Challenges3 games
Timers, tongue twisters and sixty-second madness.
Large groups33 games
Games that get better the more people turn up.
2 players23 games
Games that work when there are only two of you.